In escape-the-room games, you are almost always alone. What they lack in production or complex gameplay is made up in the form of puzzles, and in the rare instance a good storyline does exist, it is not fed to the viewer in blocks of exposition text or dialogue, but in exploration of one's surroundings. These sorts of games are low budget, low production value, low programming,next-to-no storyline, and are almost always Flash titles and free to play (the exceptions to this rule are usually cheap DS titles that never leave Japan). ![]() ![]() They'd be right on all accounts, of course, but there's one personal obsession of mine that trumps all of those.įor the uninitiated, it roughly translates to "escape-exit game", more commonly known as the escape-the-room game. Most assume I'm big into anime, manga, or console gaming, maybe even the Japanese language or culture. Stickers on my computer, gamer T-Shirts, or a DS in my pocket give it away. When people see me, they immediately think I'm an otaku.
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